Sky Mavis co-founder Jihoz outlined the pivot this week, framing bAXS as a bound version of AXS designed to keep rewards circulating inside Axie titles like Core, Origins, and Classic. Players will earn bAXS through the same battles and events that previously dropped liquid AXS, but now they can stake it for yields or spend directly on ascensions, evolutions, and other in-game needs without leaving the app. The catch lands in the sell mechanic, where cashing out triggers a variable treasury fee that shrinks for higher Axie Scores, tying reputation to better terms and funneling proceeds back into development.
Community and Market Reaction
X conversations exploded right after Jihoz’s video drop, with creators like Marten breaking it down as a play-and-earn evolution that cuts instant dumps and prioritizes utility. AXS caught a 14 to 30 percent lift in the hours following, as traders eyed the supply tweaks amid Ronin Network’s push for app tokens. Threads from long-time Lunacians highlight how this rewards grinders who build scores through consistent play, though casuals voice worries over potential barriers if fees hit too hard on low-rep accounts.
Upcoming Season Payouts and Economic Outlook
Timing lines up perfectly with fresh seasons, as Origins S16 kicks off January 21 and Classic S13 follows on the 22nd, dishing end-of-season payouts in bAXS for the first time. Axie Infinity’s follow-up video doubles down, calling bAXS a 1:1 AXS-backed tool to secure the “digital nation” and hinting at bigger shifts ahead. As discussions on X evolve from hype to how-tos, the real test comes with rollout, where balanced fees and spend options could lock in retention or spark tweaks based on player feedback. Early signs point to a sturdier economy, but execution will shape if it pulls back the crowds from Axie’s peak days.

